Tear脚本
public Transform[] roadsTrans;
void Update(){
Vector2.MoveTowards(transform.posistion,roadsTrans[roadsTrans.Length-1].posistion,0.02f);
}
Tear脚本
public Transform[] roadsTrans;
void Update(){
Vector2.MoveTowards(transform.posistion,roadsTrans[roadsTrans.Length-1].posistion,0.02f);
}