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使用引擎编译时出错.版本为UE 4.26.2
ThisCha发起了问答2022-02-28
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Creating makefile for TestPojectEditor (game project files are newer)
Parsing headers for TestPojectEditor
  Running UnrealHeaderTool "E:\UnrealEngine\poject\TestPoject\TestPoject.uproject" "E:\UnrealEngine\poject\TestPoject\Intermediate\Build\Win64\TestPojectEditor\Development\TestPojectEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\HP\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed
Reflection code generated for TestPojectEditor in 4.3140033 seconds
Building TestPojectEditor...
Using Visual Studio 2019 14.29.30133 toolchain (D:\Program Files (x86)\vs2019רҵ\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building 10 actions with 12 processes...
  [1/10] SharedPCH.Engine.ShadowErrors.cpp
  E:\UnrealEngine\UE_4.26\Engine\Source\Runtime\Core\Public\Traits/IsContiguousContainer.h(5): fatal error C1083: ?޷??

 ????ļ?: ??initializer_list??: No such file or directory

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